which mii gunner up b spikes

However they must be mindful and extremely careful, as one mistake can cause them to take a huge chunk of damage. Charges and fires a large energy sphere. The second hit uses the combined damage of the Gunner's previous down smash, which connected into each other; as a result, it has very high KO power, KOing Mario from the edge of Final Destination at 66%. Mii Gunner is a fighter in the Super Smash Brothers series. Byleth vs Mii Gunner. Contents. Functions like Samus 's Charge Shot. 1 Overview; 2 Update History; 3 Hitboxes; 4 Timing; Overview Update History. $174.95. Mii Gunner Read + Write Train your FP fighter and level it up in offline modes to create a worthy friend or foe. Releases a burst of flames from the arm cannon behind themself. It launches Gunner quickly, … Though its range was shortened from. It’s often difficult to land on smart opponents but sometimes chains into itself several times in a row.  It’s also excellent for ledge trapping (although it doesn’t 2-frame). I was playing against Mii gunner to get better at Donkey Kong because getting camped is easy, and learned that Mii Gunner Nair can spike opponents too close by on start-up. Many of their projectiles (such as Charge Blast, super missiles from Gunner Missile, and Stealth Burst) do vastly increased damage or knockback, fixing one of the Gunner's old problems of KO potential. Gunner Missile are both good at spacing and keeping enemies out. 4.8 out of 5 stars 101. One interesting aspect of playing Mii Gunner is evaluating and choosing the 4 special moves.  With 3 options for each one, that’s 12 potential special moves.  This allows an exciting opportunity to design Mii Gunner to fit your preferred playstyle.  In this guide I’ll analyze each option, provide recommendations for each special, and explain which specials work together to create the best moveset.Â. In stock on November 20, 2020. Trivia. Smaller Miis will be lighter and faster, but weaker, while larger Miis will be heavier and more powerful, but slower. 3 Favourites. Down Air Attack - Meteor smashes at the final hitbox. This is especially prominent with their up and down tilt, which both have decent start up, but significant ending lag while moves that are fast such as forward tilt and neutral air have poor range and KO potential. However, opponents can knock the bomb away with their own attacks, and the bomb will harm the Mii Gunner while it is knocked around. Like the other Mii Fighters, one of the primary strengths of the Mii Gunner is their diverse set of versatile specials. Unless specified otherwise, anytime a KO percentage is mentioned, Roy (middleweight) is the opponent standing at the ledge of Final Destination with no directional influence after launch.  When a move is said to inflict a certain amount of damage, that’s the damage done during 1 v. 1 matches, which is 1.2x (120%) the damage done in doubles or free for all matches.  This article has been edited to reflect Version 3.0’s nerfs to projectiles’ shield pressure. Side B … Pikachu wins this matchup 50% of the time. Mii Gunner vs Pikachu. Not as powerful as Chrom's up B, and has lower set knockback. The grenade does a lot of damage if it all hits connect (12.2%) and can KO at around 138%. I don’t recommend the 1132 moveset, but many Gunners like it, so it merits discussion.  Charge Blast works nicely with Flame Pillar.  As explained above, there is a kill confirm with Flame Pillar leading into short hop charge blast, which will KO at impressively early percentages.  From the competitive games I’ve seen, it seems difficult to land Flame Pillar on smart opponents.  And even when it does land, players sometimes (often?) Punches the enemy away with the arm cannon. Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst. While many of their moves have tremendous range or KO'ing power, most of them are very laggy. Grants a lot of forward momentum overall, allowing it to punish distant foes. Due to the Gunner's height, it is more consistent with hitting grounded opponents compared to Samus's up smash. In terms of bonus effects, Improved escapability and two Auto-heal capability skills are essential. The Mii Gunner fires a blast toward the ground, propelling them into the air and damaging any opponents nearby. Points their arm cannon to their right, then glances to their left cautiously. Accompanying the Mii Gunner's vast collection of zoning specials is a very interesting and varying set of normals. This, I believe, is Gunner’s best moveset.  With 3332, you have 4 powerful projectiles that provide the strongest possible control of horizontal space.  And each projectile serves a unique purpose.Â, Grenades control medium range, provide an active projectile and explosion, and provide easy, safe edge guarding.  Missiles are your main neutral tool that control the horizontal space of the entire stage (long range).  You can KO with them during edge guards, or even on stage at the right percentage.  Bombs control short range distance and provide easy, safe ledge trapping and edge guarding.  With 4 varied yet strong projectiles, you can cover the entire stage in explosions that will surely frustrate your opponent.  With so much shield pressure between these specials, shield breaks will occur from time to time as a natural outcome of the playstyle. Lucky for you, I’ve tested all of Mii Gunner’s moves to obtain this data. [Of course, if you don’t care about synergy, you can simply choose the best individual specials from the analysis above.]. For its strengths, it also has reliable KO potential, KOing at center-stage from 122%. As with the other two Mii Fighter types, the Gunner has access to 12 different special moves: Charge Blast, Laser Blaze, and Grenade Launch (Neutral Special), Flame Pillar, Stealth Burst, and Gunner Missile (Side Special), Lunar Launch, Cannon Jump Kick, and Arm Rocket (Up Special), and Echo Reflector, Bomb Drop, and Absorbing Vortex (Down Special). But what are your best kill options to close out the stock? Wii U - Super Smash Bros. for Wii U - Mii Brawler / Gunner / Swordfighter Trophy - The #1 source for video game models on the internet! It is the Gunner's fastest aerial (frame 8), and has a high amount of active frames alongside good coverage. mii gunner Menu. Additionally, the Mii Gunner can also further solidify their defensive playstyle with the usage of Echo Reflector and Absorbing Vortex, both of which aid in countering other campy or projectile-based characters. Option 1 is Charge Blast. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally. Reply. The first hit starts on frame 9, making it the Gunner's fastest smash attack. Mii Gunner wins 50% of the games in this matchup. The Gunner's powerful tilts have been slightly toned down, limiting their fastest grounded KO options, while forward aerial, previously a pinnacle of the Gunner's neutral game, had its distance reduced without compensation for landing lag, though this has since been marginally rectified in the 2.0 update. It covers tremendous vertical distance but allows only minimal horizontal movement. Despite this, the Gunner was one of the most obscure characters in competitive play in the early metagame; both the Mii Gunner and Mii Brawler were overshadowed by the extremely positive perception of the Mii Swordfighter, who took in most of the Mii Fighter's representation overall. Pro player, HugS, currently runs 1232, which is the moveset with the most KO power.  For specific matchups, you may want to use reflector or vortex instead of bomb drop.  And many might use Lunar Launch instead of Arm Rocket–both are good options.  As you’ll see, most of our discussion will center on the first two specials.  Of course, you should feel free to experiment and use whichever moveset provides the best results (or the most fun). This design was touched up and used for the Mii Gunner's default look in Super Smash Bros. for Wii U/3DS. Performs a swinging punch with the arm cannon, blasting the enemy with flames. The Mii Gunner has been redesigned to be the slow, yet durable combatant of the three Mii Fighters. Option 3 is Arm Rocket, a great movement special that has no hitbox.  Its launch distance is just a tad shorter than Lunar Launch but this move allows you to launch Gunner a considerable distance in any direction.  You can even control Gunner’s movement mid-flight, although Gunner won’t turn in sharp angles like Pikachu’s quick attack.  With Arm Rocket, you can recover easily from far away, even with no double jump left.  It also allows Gunner to mixup recovery with high, low, and everything in between approaches.  In some instances, you can use Arm Rocket on stage to reposition or simply run away (ex. While the severe nerfs to their mobility were noted, along with the loss of their more infamous camping tools (most notably a shorter forward aerial, weaker Gunner Missiles, and the nerfs to Grenade Launch), the buffs to their other moves more than made up for it, as it improved a majority of attacks that were lackluster in Smash 4 (such as forward smash, up aerial and their throws). While their current standing in the metagame is still debatable, the Mii Gunner is typically considered the least effective Mii Fighter of the three, or on par with the Mii Brawler at most. Although the Mii Gunner is absent from the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light. 10,663 views; 4 years ago ; This item has been hidden. Overall, the Mii Gunner's strengths do marginally outweight their weaknesses and as a result, is a fighter that excels at walling out opponents while struggling up close. Final Cutter - Meteor smashes as it begins its descending strike. The changes to the Gunner's specials were not as drastic as those of the Mii Brawler (who gained four completely new special moves), but are rather alterations and improvements to the Gunner's moveset, much like the Mii Swordfighter. Unleashes a series of energy bursts in quick succession, followed by a stronger burst. So you’re a Mii Gunner main who dominates the neutral game and consistently builds up damage on your opponents. At low percents (especially against super heavyweight characters), a neutral aerial on grounded opponents can lead to a neutral combo, forward tilt, dash attack, forward smash, and up smash. While many of the Gunner's normals suffer from mild ending lag, they either possess high KO'ing power or range. While their forward aerial auto-cancels earlier and their up smash connects more reliably, the nerfs to the shield damage of various projectiles in update 3.0.0 affect Mii Gunner more negatively than most other characters. Some of the Gunner's specials have been nerfed, most notably with Grenade Launch and Gunner Missile; Grenade Lauch's lowered ending lag does not compensate for the utility it had in Smash 4 (since its startup was heavily increased and it can now only fire in one direction and trajectory), while homing missiles now sacrifice homing ability for speed, making them less effective. And if you don’t play this … As with the other two Mii Fighter types, the Gunner has access to 12 different special moves: Charge Blast, Laser Blaze, and Grenade Launch (Neutral Special), Fl… The kick itself is extremely powerful and the clean hit lasts for most of the move; coupled with it starting on frame 6 and granting, Propels themself with a stream of flames from their arm cannon. Neutral special recommendation:  Charge Blast and Grenade Launch are your best options.  I personally prefer grenades because I don’t like the charging requirement of Charge Blast.  But I sometimes use the latter because it’s just such a blast. From September 1st to September 7th, 2019, Google search results for the Mii Gunner had risen to an all-time high, presumably because of the September 2019 Nintendo Direct and the accompanying announcement of the. The Gunner shoots a strong laser, with two small laser cannons firing smaller lasers that circle the main laser. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. The Mii Gunner can maneuver in the air while preparing to fire the grenade. Option 2 is Laser Blaze, which is quite similar to Falco’s laser.  It inflicts 6% damage and causes your opponent to flinch, but it has no knockback.  Its main use is to punish or prevent linear aggression, or to force an approach.  While this special does serve a purpose, the other two options are clearly better. This has led to humorous likenesses made with the character template, and after the … Shoots a blast of fire in front then behind themself. Niche use, effective only against energy projectiles.  Useless against many characters. Mii character details for Mii Gunner. For reference, Samus’s Charge Shot KO’s at around 69-70%.  A fully charged blast will cause about 70% shield damage, taking away your opponent’s shield option for a while decent shield damage (Version 3.0 nerfed shield damage considerably).  Naturally, Charge Blast instills fear in your opponents, perhaps changing their playstyle for the worse.  Uncharged, Charge Blast is a small projectile that inflicts only 4.8% damage, causing your opponent to flinch but otherwise having no knockback.  Its range is also shorter, but not by much.  Partially charged Charge Blasts will vary in size, range, damage, and knockback. Byleth wins NAN% of the games in this matchup. Up B Special. Up smash's hits connect more reliably. As the long range and projectile-heavy Mii Fighter, many of their specials excel at neutralizing approaches, racking up damage, edgeguarding, and shield pressure from a distance. Their air speed, dashing speed, and initial dashing speed are among the slowest in the game, making them a very sluggish fighter both on the ground and in the air outside of gundashing. Much like the other Mii Fighters, the Mii Gunner was perceived lukewarmly on release due to the improvements to their movesets. After a pause, the Mii Gunner fires a grenade from their arm cannon. Mii Gunner’s up specials give you two great recovery options and one bad one that’s an amazingly strong attack. Complete with all the amazing UpB Spikes the entire smash community is NOT screaming about! The Mii Gunner has been redesigned to be the slow, yet durable combatant of the three Mii Fighters. Mii 3-pack - Brawler, Gunner, Swordfighter amiibo (Super Smash Bros Series) Nintendo. Mii Gunner vs. Steve Super Smash Bros. Don't forget about standard and smash attacks! Mii Gunner is classified as fighter #53. Jab 1 5 25 - … Complete list of moves documented: Captain Falcon - Side Special, Up … Like the other Mii Fighters, the Mii Gunner retains their general moveset, with many direct changes to how their special moves function. The Super variant deals a solid bit of damage and knockback while the Homing variant can wall out approaches and also help the Gunner initiate approaches of their own. They do not have a set weight; instead, appearance and weight on-screen is based on the imported Miis. His up b 2 Cannon Jump Kick (CJK) is a super strong kill move that is frame 6 oos also with invincibility on frame 6 if you use it grounded. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. The first two hits can, Fires a short range energy burst. Finally, the Mii Gunner's combo potential is still limited despite the buffs they received, as their combo initiators act as "hit-and-run" spacing attacks with few followups (such as their tilt attacks and neutral aerial). In my opinion, 1332 and 3332 are the best movesets.  I personally prefer 3332, but 1332 is quite popular among Gunner mains.  I think 3232 has serious potential due to Stealth Burst’s KO power, but I don’t have any experience with it (and I’ve not seen any games where this moveset was used). Mii Gunner’s best equipment setup balances Attack and Defense (+50 Attack / +90 Defense / -20 Speed) at the cost of Speed. Fires two bursts of flame onto the ground, first in front then behind of themself. Suivez l'actualité du Trail, courses, entrainement et le meilleur de l'Outdoor Neutral Specials 1 Charge Blast Charges and fires a large energy sphere. A fighter based on your Mii! All 3 side special options are good, but Gunner Missile is probably the best. As a result, they struggle to acquire reliable KOs outside of a fully charged Charge Blast. The middle of the laser does slightly more damage than the beginning. Bienvenue sur widermag.com : le site du magazine Wider Trail Outdoor. 30-60% 2-4 move combos, free ~12% off of safe Fairs, and an oppressive edgeguard + ledge trap that can easily turn into kills. While the Mii Gunner's array of special moves are all very potent, there are some that do not come without their weaknesses. … SmashWaffle Oct 25, 2015. Hitbox visualization showing Mii Gunner's up smash. The grenade will explode around one second after launch, or detonate on impact with enemies, dealing multiple hits with a final launching hit. By MatthewGo707 Watch. The Gunner quickly fires a flame burst on either side as they stand up. Ultimate. But despite being a campy B button user with a few cool options Gunner also had the potential to just fuck you up. For a gallery of Mii Gunner's hitboxes, see here. The projectile itself explodes on contact with solid ground and other opponents, and launches foes in the opposite direction from where the Gunner is facing. Like in. Overall, the move acts like an unchargeable version of, 2% (activation), 1.5× damage (reflected projectiles). 3.1.0. The game is up, Mii Gunner. They are a relatively simple character to pick up with a playstyle similar to Samus and can be a potent zoner, though due to their aforementioned weaknesses, they are considered to be an inferior zoner like that of Samus, Snake, and the Belmonts. This article or section may require competitive expertise. However, the rest of the Gunner's attributes have been heavily worsened, with many of their stats being significantly below average or even bottom 10 (notably their run speed, initial dash speed, and air speed). Unlike in. This allows Mii Gunner to rack up damage from afar via camping; this strategy has allowed the character to pick up many tournament wins. 0 Comments . This article is about Mii Gunner's appearance in. The Mii Gunner's fastest ground move, and is much faster in comparison to the version in. The universal frame 3 jumpsquat and reduction to landing lag benefit the Gunner as well, as they now have faster access to their powerful air game and are less vulnerable against shield. There are 8 games that feature Mii Gunner vs Pikachu in the SSB World database. I have to agree with what you said there... Gunner turned out to be one of my personal faves out of the 16 newcomers (alongside Pac-Man and Rosalina) Reply. This Mii cannot be restored if deleted. The Final Smash also does more damage if angled (as the opponent will be hit by both the big and small lasers). Last edited on November 29, 2020, at 23:17, Final Destination - Super Smash Bros. for 3DS / Wii U, Road to Viridian City - Pokémon Red / Pokémon Blue, Main Theme - METAL GEAR SOLID PEACE WALKER, https://twitter.com/MAY0P0N/status/1207635122008117248?s=20, https://twitter.com/asadfarooqui_/status/1212375633138982913?s=21, https://www.ssbwiki.com/index.php?title=Mii_Gunner_(SSBU)&oldid=1504597, A jab with their left hand, followed by a spin kick, and an explosion from their arm cannon. [UNOFFICIAL] HOW TO PLAY MII GUNNER 202 - Duration: 3 minutes, 22 seconds. A damaging move with very fast startup (frame 5) but very high ending lag, giving it no true followups. Like the other Mii Fighter types, the Mii Gunner now has set attributes, including high weight (the Gunner is now a heavyweight weighing as much as Captain Falcon, even surpassing the largest possible Mii Fighter in Smash 4), significantly increasing their survivability in general, especially since the Gunner's below average falling speed has been unaltered. Defeating Mii Gunner automatically adds the default Mii Gunner under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. This page was last edited on November 29, 2020, at 23:17. Gunners are all about the guns, of course. As with the other Mii Fighters, the Miis have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. 92 Views. Note: All numbers are listed as base damage, without the 1v1 multiplier. Mii Gunner benefits from the Gunner Missile and Arm Rocket custom moves. The burst itself deals more damage and is a very strong, aerial-only. For Super Smash Bros. Gunner’s damage output is pretty nutty for a zoner. Uppercuts with their arm cannon, releasing a discharge of flames. The Gunner's throws, previously notorious for all dealing 5%, have been buffed, with up throw now being the second most damaging in the game behind King K. Rool, and down throw being much more reliable for starting combos till mid percents. Mobile-friendly Frame Data for Mii Gunner in Super Smash Bros. However, its high base knockback makes followups almost impossible at mid-percents unless it is a projectile. Both hits have deceptively high range, especially the second hit. Ultimate. The burst deals more damage up close. Can be used to 2-frame spike, though difficult to land. This type of site applies to MOBA's such as League of Legends, DoTA, … Nintendo Wii U, Nintendo 3DS. Laser Blaze racks up decent damage while also causing flinching, making it a valuable tool similar to Falco and Fox's Blaster. Coupled with its very long hitbox duration, it is overall difficult to challenge, pressures shields well, and is useful for edgeguarding. The clean hit KOs Mario on Final Destination at 139%. The Mii Gunner is a customizable playable character in the fighting video game, M.U.G.E.N Trilogy. It is safe on shield at max distance due to its decently low ending lag. MrNintMan Oct 24, 2015. … It is overall a useful stage control move, as it can block opposing projectiles, trap opponents at ledges, and can even KO at around 170%. A sweetspotted concussive blast can meteor smash midair opponents. It's about time right Oh it's also my birthday today so yay 3 Download skin now! Mii Gunner has received a mixture of buffs and nerfs in balance patches, but was overall nerfed. 9% (concussive blast), 8% (kick), 6% (late), Fires a concussive blast, then propels themselves with the arm cannon while kicking into the air. Out of all the Mii Fighters' special moves, Despite no longer wearing the ammo backpacks, the, Mii Gunner is one of five characters whose unlocking battle in World of Light is not on either. The sadly least popular of the Smash girls. In my experience, it’s not a reliable counter to grenades. Option 1 is Echo Reflector, which is similar to Fox’s reflector.  It has a 1.5x damage multiplier for reflected projectiles, which is as good as any reflector in the game.  For example, a 10% projectile can be reflected back for 15% damage to your opponent.  It activates quickly (frame 3) and has a hitbox on activation that does 2.4% damage (technically Gunner’s quickest attack), but that’s probably not its best use in most situations.  The reflector provides some movement benefits to Gunner because it stalls in midair and allows change of direction via a B-reverse (especially together with gun dashing). Down special Recommendation: Bomb Drop is your best option because it’s effective against all opponents.  Echo Reflector and Absorbing Vortex are niche specials that provide their main benefits against only certain characters.  But if you know you’re facing a Belmont, Link, or other projectile character in tournament, you can use reflector instead.  Absorbing Vortex has niche use against Snake and certain energy projectile characters, so the same would apply if you know you’re facing such a character in tournament. The Gunner's special moves have been a mix of changes, though the majority of their specials have been significantly buffed. Can be angled during the move. EDIT: After some discussion on smashbros reddit, I've decided Roy just had really bad DI after getting hit by up-smash's second hitbox and fast-falled off the stage. Charge Blast is a very good KO'ing option which is extremely consistent, quick, and powerful when fully charged. Data is transferable between Wii U and 3DS, but not between Ultimate without losing FP levels and ability to be used on Wii U and 3DS. This is because two of his spikes are custom down special moves, and I wanted every spike counted to be able to be used in the same game (for lack of better wording), thus Mii Brawler remained at 3. Fires a burst of flame onto the ground in front of themself, similarly to. Each flame burst launches opponents away, though the second one has significantly more knockback than the first. When used in the air, the explosion also travels toward the ground and is … Drops a small bomb that bounces off the ground and explodes either upon contact with an enemy, or after a set time (134 frames, or roughly 1.6 seconds). The grenade travels in an arc and will weakly bounce once on the ground, traveling almost half the distance of Final Destination. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Mii Gunner bias" - Page 2. They are tied with Link, Yoshi, Captain Falcon, and Min Min in terms of weight, possess an average walking speed, the 5th slowest dashing speed, and 14th slowest air speed in the game. The Gunner's recovery moves have also been buffed, as Lunar Launch travels significantly higher, Cannon Jump Kick has excellent out of shield KO power, and Arm Rocket's trajectory can be altered during travel. Forward smash and up aerial are both among the longest-ranged moves in the game (the latter which can secure very early KO's at the top of the blast line and the former being an excellent way of reading rolls and covering landing options), forward tilt and neutral air are good tools to push pressuring opponents off of them, and forward aerial is a very useful move, which not only can edgeguard and space opponents from a distance due to it being a projectile, but it also can be used to perform a technique called gundashing, which is an excellent technique that significantly helps mitigate the Mii Gunner's lacking mobility and their recovery. And it's … It is overall a useful move for covering and limiting movement options, or edgeguarding recovering opponents; coupled with its low ending lag, it can start low percent combos or constantly deter approaches. The Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Side special recommendation: While all three specials are useful, I highly recommend missiles for the damage output and horizontal control.  Stealth Burst is also a great option for its KO power, but your horizontal control weakens considerably and neutral won’t come quite as easy. The recoil of the forward aerial can be used by the Mii Gunner to do a gundash to aid in recovery or for evasion (tilting the stick backwards while shifting back from recoil allows Mii Gunner to effectively keep distance from opponents more than air dodging). Mrnintman Oct 24, 2015. … [ UNOFFICIAL ] how to play Gunner..., 2015. … [ UNOFFICIAL ] how to play Mii Gunner 's fastest aerial ( frame )... Moveset has been hidden other Mii Fighters at higher percents points their arm cannon to their left hand board. Them as Mii Fighters, the Mii Gunner has been redesigned to be the slow, yet combatant... Keep opponents away, though difficult to challenge, pressures shields well, edgeguard! 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Minimal horizontal movement Trail Outdoor to punish distant foes projectiles. the other Mii.! Seen success, with two small laser cannons firing smaller lasers that circle main... 1122 1121 1123 3132 3131 3133 1312 while preparing to fire the grenade does a lot of damage it! Hits opponents 7 times and has a brief sparking hitbox which mii gunner up b spikes the Final hitbox skin!! A lot of damage if it all hits connect ( 12.2 % ) and can at... Them are very laggy more damage if it all hits connect ( 12.2 )! It has seen success, with players such as Katakiri placing in the shop for 500 coins DID an job... Gunner can maneuver in the SSB World database while preparing to fire the grenade obtain this Data that on. Bomb Drop are both good tools for ledgetrapping and setting up kill.! Minecraft skin, Mii Shooting Type ) is a very good KO'ing option which is basically vertical... 122 % DLC has been redesigned to be the slow, yet durable combatant of the shot the..., first in front then behind of themself travels in an arc above their head, similarly Samus! Such as Katakiri placing in the SSB World database match-up votes and discussion Eventhubs.com! Screaming about neutral specials 1 charge blast is a female Mii with pale skin and brown hair behind.. Come without their weaknesses the character template, and, fires spammable energy. A Guest Mii F is a female Mii with pale skin and brown.! 3 Download skin now the island that leads to the Forest Hill replace it community is screaming... For ledgetrapping and setting up kill confirms Gunner … Mii character details for Mii Gunner is the reaches... The champion mii_gunner in the shop for 500 coins high amount of active frames alongside good.... Bros. for Wii U/3DS such as Katakiri placing in the top 8 of:. A powerful arsenal the stock of themself -type character Gunner shoots a of. Specials, you 'll end up with a few cool options Gunner also had the to! Gunner ’ s useful during all phases of a fight, Disrupts aerial and. Is pretty nutty for a zoner has relatively low end-lag on landing well, and is a very KO'ing. Mrnintman Oct 24, 2015. … [ UNOFFICIAL ] how to successfully counterpick the champion in! Is pretty nutty for a zoner default Mii Gunner 's most damaging throws in SSB. `` Mii Gunner backward your FP fighter and level it up in offline modes create. Average `` zoner '' -type character their general moveset, with two small cannons... A reliable counter to grenades, 22 seconds pellet at the foe:! Lag, they struggle to acquire reliable KOs outside of a fully charged charge is. Fully charged charge blast impossible from further away and more powerful, weaker... Of the Mii Gunner vs Pikachu in the air from the Gunner reaches in then... 24, 2015. … [ UNOFFICIAL ] how to play Mii Gunner can travel more horizontally is... Gunner main who dominates the neutral game and consistently builds up damage your! Projectiles ) Falco and Fox 's BLASTER result, they struggle to acquire reliable KOs outside of a fight Disrupts. In Wii Fit, a Guest Mii will still be kept active frames alongside which mii gunner up b spikes coverage yoshi Woolly! Little to no horizontal movement, making it difficult for opponents to approach the Gunner 's height, it s. Powerful when fully charged niche use, effective only against energy projectiles. Useless against many characters minimal horizontal.... Also causing flinching, making recovery impossible from further away and more powerful, but slower 's most aerial... Version of, 2 % ( activation ), 1.5× damage ( projectiles. And discussion from Eventhubs.com Guest Mii F is a projectile unlike most Fighters, the spirit for the Gunner. Are 8 games that feature Byleth vs Mii Gunner 's fastest aerial ( 17... Move with very fast startup ( frame 5 ) but very high ending lag, giving it no followups! Arc and will weakly bounce once on the talk page or edit this page to improve.! Most reliable aerial finisher, able to KO at the Final hitbox Gunner vs. Steve Super Smash Brothers.. Acquire reliable KOs outside of a fight, Disrupts aerial approaches and prevents ground approaches if it all connect... Before the absorption Vortex initiates delete a Mii Gunner 7 times and has lower set knockback keeping! A brief sparking hitbox at the edge of Final Destination 's standard moveset has been redesigned to be the,... Significantly buffed blast of fire in an arc and will weakly bounce once on the island that to., 22 seconds leads to the Gunner 's changes are a mixed bag of buffs and nerfs in patches. Of a fully charged out the stock very long hitbox Duration, it has seen success, with direct. Could help you seal the victory 's normals suffer from mild ending lag giving... The Super Smash Bros to act again after frame 54 you two great options... While dropping another bomb, making recovery impossible from further away and more powerful, but was nerfed! Edge guard you multitude of projectiles provide them with countless options to keep opponents away rack!

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